Games

Tank

A top-down roguelite. Blast through enemies and bosses, grow each run, and progress permanently across 76 meta-upgrade nodes bought with coins, spread over offence, survival, mobility, growth, utility and special. Built in Godot 4.6.

2026In progressAI-assisted

Screenshots

3

About this work

A roguelite action game where you pilot a tank top-down through swarms of enemies and bosses. After each run you spend coins on permanent meta upgrades that carry over.

There are 76 nodes on a lattice, split across six branches: offence, survival, mobility, growth, utility and special. Nodes sharing an effect type stack together.

Systems

Meta upgrades split into a combat line and growth accelerators (XP scanner, loot contracts). Weapons include lasers, chain lightning, homing and explosive rounds. Upgrade and balance values are managed in JSON.

Stack

Godot and GDScript, with data, upgrades and combat split under a "one file, one role" rule.